This book covers selected tools applied in multimedia systems and key multimedia applications. Multimedia computing is a logical next step by which computing technology will become ever more useful and ubiquitous in our everyday lives. Multimedia computing represents a logical next step by which computing technology is becoming ever more useful and ubiquitous in our everyday lives.
Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems.
Hsu and colleagues, Simon Fraser University For additional information, contact Z. This revolution is transforming the way people live, work, and interact with one another, and is impacting the way businesses, government services, education, entertainment, and health care are operating.
It is safe to say that the multimedia revolution is underway. This book addresses fundamental design issues and research topics, related to multimedia systems, and provides a comprehensive study of the issues. The topics covered include: distributed multimedia databases and computing; multiparadigmatic information retrieval; modeling and analysis of distributed multimedia systems; OS support for distributed multimedia systems; multimedia communications and networking; multimedia digital libraries and mail systems; multimedia human-computer interaction; multimedia applications for CSCW, distant education, electronic commerce teleconferencing, telemedicine; visual and multidimensional languages for multimedia applications; multimedia workflows; multimedia stream synchronization.
In addition, a number of tutorial and overview articles are included so that the volume strikes a balance between introductory tutorials and advanced topics.
Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video.
However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation.
Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques.
Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia. Author : Dr. Tariq Hussain Publisher: Booksclinic Publishing ISBN: Category: Education Page: View: Read Now » "The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields.
Storage Space. Coding Requirements. Source, Entropy, and Hybrid Coding. Some Basic Compression Techniques. Basic Technology. Compact Disk Digital Audio. Compact Disk Read Only Memory. Compact Disc Write Once. Compact Disk Magneto Optical. The Prospects of CD Technologies. Communication Architecture. Multimedia Workstations. Resource Management.
Process Management. File Systems. Additional Operating System Issues. System Architecture. Concluding Remarks. Layers, Protocols, and Services. Application Subsystem. Transport Subsystem. Quality of Service and Resource Management. Multimedia Database Management System. Data Analysis. Data Structure. Operations on Data. Integration in a Database Model. Hypertext and Hypermedia. Document Architecture ODA. General Design Issues.
Current Work. Extension through Video and Audio. Video at the User Interface. Audio at the User Interface. User- friendliness as the Primary Goal. Notion of Synchronization. Presentation Requirements. A Reference Model for Multimedia Synchronization. Case Studies. Summary and Outlook. Abstraction Levels.
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