Add to shopping cart. BioShock is a biopunk first-person shooter video game with horror themes developed by 2K Boston now Irrational Games , and published by 2K Games. This is the first game in the Banjo-Kazooie series. For other games in the series see the Banjo-Kazooie category. Banjo-Kazooie is the first game in the Banjo-Kazooie a basic instruction manual in bluegrass banjo Book Flavour Flavour ID cd Book Flavour patterns the standard tuning for a 5 string bluegrass banjo is called open g Compare current and historic Banjo-Kazooie prices Nintendo He is always seen wearing a pair of yellow shorts, a thepiratebay.
This is from the game Banjo Kazooie. This took me a long time! Hope you enjoy! Hello fellow Musescorians! Free downloads of banjo tab in PDF format. Our collection includes Christmas music, Celtic music, hymns, and more. The doors will slowly swivel open. Your down with the Golden Goliath for now.
Use the remaining time as the giant statue to go I suggest a rousing game of chess. If you did everything correctly with Mumbo Jumbo, go forward and over to the left. Exit out through the now-open skull door you find here. You come out in Jade Snake Grove.
Immediately, you should see Jamjars last hatch of the level near the wall in the back. Travel over to it. If you have at least 35 music notes, Jamjars will teach you your last move for Mayahem Temple. Learn the Grip Grab. Now you can climb along ledges with the greatest of ease. This move should have been in Banjo-Kazooie I tell yea! Trot up the staircase on the front of large temple and ascend it.
Rather, go around the left side of the entryway. In the back you will see two small ramps leading up to the roof. Use the Talon Trot and climb up them. This one is right near the location of the first Jiggy Piece. You must have learned the Breegull Blaster to get this Jiggy. From the top of the temple where you got the first Jiggy Piece, hop back down from the roof to the entry way below.
Enter inside. Banjo takes out Kazooie and uses her as a egg-shooting gun. This is the First Person mode. Make sure to collect a full Basic Eggs from the alcoves on either side of them room. Then head over to the stone door. God Targitzan challenges you to collect statues in his likeness. He promises that if you do, you will win a prize. Can you actually guess what it is? Enter through the passageway. Now just collect 10 statues. There are small, forest green in color with red eyes. This third Jiggy Piece is in the same exact temple as the second Jiggy.
Start the battle. If you actually need help beating him, hopefully not you could go back to the Table of Contents and look for the section on how to beat bosses After God Targitzan as taken quite a beating, he explodes leaving behind the third Jiggy Piece.
Collect your cracker-jack prize! You need nothing but the Egg Aim move to get this one, which you should have already, right?! Go over and run across the bridge. When you reach the other end you will be in a large garden area.
Four annoying flies will be buzzing around in the air. A cow dressed in a toga outfit stands next to a shed near the back. Use the Egg Aim and shoot all of the flies down. After the flies are dead, the cow will thank you for helping get rid of the pests in her garden.
For helping her, a Jiggy Piece appears in the shed behind her. Go over and pick up Jiggy Piece number four of Mayahem Temple. Firstly, your going to need to play as Mumbo Jumbo again. Oh suck it up will yea After you change into Mumbo, head back down the hill from his skull house to the Golden Goliath statue again.
Activate it. As the Golden Goliath statue, head down the dirt trails to the world entry and exit. The skull-door will be over to the right. You should have opened it already. If not, press B to kick it open now Walk in through the door. Walk forward along the grass and to the left. Wad across the deep quicksand, traveling over to the small grass island.
The Golden Goliath will stand itself upon the island, high enough to have the top of its head get the fifth Jiggy Piece of Mayahem Temple. Head down to the world entry and exit.
From here, go over to the left and exit out through the skull door you find here. Head towards it, except turn and go right. Walk down the stairs. From the center of this chamber, go to you left and ascend this next set of stairs. In the distance a small gray temple comes into view.
Travel over to it, then Talon Trot up the side to the first ledge. Use a Flip-Flap jump and grab the edge overhead. Pull yourself up onto the next ledge. You will hear a loud snoring noise and a green snake slumbering up on the roof above. A Jiggy Piece is nestled next to his head.
Use a Flip- Flap jump, but make sure to land on the right corner, of the roof. This is the only place with no brambles on it. Now ever so slowly, with the lightest pressure on the control stick, tip-toe over towards the Jiggy Piece.
If you go to fast, the snake will wake up and eat the Jiggy Piece. You have to jump off the roof and try again for him to spit it out and go back to sleep. Grab it, and you now have the sixth Jiggy Piece of Mayahem Temple. I got a hankering for rattlesnake meat. The Prison Compound is located through the skull-door at the top of the hill. Run forward through the thick grass heading towards the building. Go around the side right side of it and drop into the water below.
Hop up the three pillars and then up to the rooftop. At the top, run to the opposite side. Get against the wall and do a Flip-Flap jump. You will up and grab a hold of the ledge. Climbing along the ledge to the end, drop down to the small plateau with the Wading Boots.
Put them on and fall down to the ground below. Wade across the sea of quicksand to the opposite bank. Dispelling of the Wading Boots, you will see a gray block with a Jiggy Piece sitting on it. Walk over and jump up top. You now have the seventh Jiggy Piece of Mayahem Temple.
Easy as pie. But not Pecan Pie, I hate nuts. Go around behind the wigwam and collect the Glowbo. Go back around front and enter inside. Humba Wumba tells you that she is the best shaman in the game and that Mumbo Jumbo is a phony. Mumbo amateur. Humba best.
Now jump in to be transformed, and you will come out as the Stony transformation. Turn and exit her Wigwam. Exit out of Jade Snake Grove entirely. As a Stony, head up past the spitting statue, then follow the trail up the hill. At the Golden Goliath statue, turn to your left and you will see a stone structure piece with stairs in the distance and a lone guard.
Trot over and hop up the stairs and talk to the guard at the top. After the guard scoots to the side of the door, enter inside the building. This is the Mayan Kickball Stadium. Go forward and ascend the stairs. At the top, talk to the Stony standing there. He will open door I over to his left and let you play in the Kickball Quarterfinals. The Stony also suggests you head downstairs to get some training.
B button — Barge, use it to swipe a ball before an opponent. Z Button - Kick the ball. Your Stony goal is blue in color, and always at the top of the screen. Each successful goal you score, you get two points. You must win by having the most points, tie-games are not acceptable.
The Quarterfinal game is very easy, the players move about one fourth the speed of what you do. Just grab the yellow balls, and kick them in your goal. After you beat it, the Stony will let you pass onto the Semifinal Kick and opens the door II over to his right. Go enter it. The Semifinal game is only a little bit more difficult. The players still move slightly slower then you however.
You should beat it within 3 tries. Kick the yellow balls in your goal as much as you can. But keep the red balls far away from your goal, they subtract points. When you get a chance, also get red balls in the goal of the other highest scoring opponent. Your at the Kickball Finals, this is the hardest game of all of them, and usually takes about 5 tries to beat. The opponents are aggressive and move just as fast you do. The same rules apply to the Semifinals, just be more efficient at it.
And ignore the black balls, they are bombs and are useless to you. After you beat the final, the Stony will award you with the eighth Jiggy Piece of Mayahem Temple as your prize. Outside, head along the dirt trails up the hill. Along your way, you should see a golden building with gray trim and a staircase leading up to it over to the left of you. Head over to the stairs and ascend them. On the building will be six serpents heads with red mouths.
Use your Egg Aim and shoot an egg in each one of there mouths. They will retract in and the buildings door will open. Enter inside it.
The Chief will open the top door on the building. This is pretty useless actually, so ignore it. Head to the pile of coins just left of the entrance and Talon Trot up the side. At the top, face the wall and do a Flip-Flap up. Grab a hold of the ledge and climb to the right. Watch out, for an enemy will pop out of the gold knob above the ledge and snap down at you. Kill it off.
Swing into the alcove then drop down to the area with the Shock-Spring pad. Stand on the pad, facing perpendicular to the ledge and shock- spring jump up.
Grabbing a hold of this higher ledge, climb along. Two enemies along this ledge, one from below and one above. Kill them and reach the end then swing into the corridor. Ascend the stairs, pressing the button at the top. The bamboo bars will lower. Step on inside. Head all the way to the end of the corridor and pass through the curtain. Ever so slowly, tip-top across the straw. Reach the patch of straw-free dirt right underneath the alcove with the relic.
Do a Flip-Flap up into the alcove and grab the relic. With relic in hand, walk back into tunnel to the end and drop out. You fall out right where you first entered the chamber through the curtain.
Turn around and walk through the corridor end and exit back into the Treasure Chamber. The relic is no longer in your hands, but you still have it. Go down the stairs and to the end of the corridor. Drop down to the top of the coin pile below. Sliding down the edge, Chief Blotazin will be waiting at the floor.
Chuck the relic at him and he will be relieved it is back. Jump into the water to the right side of the building, and swim through the tunnel. This level is quite a bit larger and more challenging then the first one.
Piles of purple ore dot the landscape, and a mine cart track runs amuck through the caverns. Explore all the tunnels and mine shafts if you wish to be successful. The river is pretty close to the entrance area. Very hard to miss. You turn into something very strange.
A TNT Detonator. In your new form exit the Wigwam. You must blow up some brown colored boulders. You can find them scattered all about the level, blocking the entrances to many tunnels. Just stand on the end of the fuse for the TNT sitting next to the boulder, an you will automatically detonate it. Flip-Flap jump up the stone pieces. At the highest one you will find the first Jamjars hatch in Glitter Gulch Mine. For the price of 85 notes, learn the Bill Drill move from him.
This allows you to drill away any pesky boulders, giving you access to more tunnels in Glitter Gulch mine.
Earn the Jiggys by exploring all the different amusement rides available to you. Of course, some of them need to be activated again. Accessing it at first may seem mind boggling, but just shoot a grenade egg at the gate. Problem solved. Opening them up is crucial in getting a Jiggy Piece. Use the Shock-Jump pad behind the blue ticket stand to spring to the roof where the switch is. The switch is, get this, right behind the fries building itself!
Once inside the stockade you should see the castle deflated. At the back of the castle, destroy the metal grate with a Grenade Egg. Place them both on the switches on either side of the Pumpmaster 2. To get inside, give Conga the gorilla who is carefully guarding the door four tickets. Backtrack to Glitter Gulch Mine 2. To find the cable car and get it to work, head east from the big top. Next to the cactus of strength is a tall ladder.
Ascend to the top, then Flip Flap jump to the top of the tower watch the enemy! Climbing across the rope, activate the red button on top of the cable car. Ride it across to Spaceworld. Give the Glowbo to Humba and turn into a brand spanking Mini-Van! Use the cash that the Mini-Van is carrying to pay the entry fee for some of the Witchyworld rides. Found north from the big top in arid brown area. Pay the fee in the gray box. Pay the fee in the gray box off to the left. Destroy all four of the slot machines around the big top tent by running over them.
Collect the ticket each one drops. You can give these to Conga to enter the big top. The Glowbo can be found at the end of the path left of the Skull. Give the Glowbo to Mumbo then take him outside. The Saucer of Peril is in the Area 51 look alike. In the back is a generator for you to power up the Saucer of Peril. See above on how to access the Saucer of Peril requires some backtracking if you missed it. Power Star Spinner - Enter the Star Spinner ride, which has a sign posted on the entrance to direct you.
The lunar-like area has a power generator in the back for you to activate. Firstly dump Kazooie by using the Split Up pads in the alcove, then visit Jamjars in the opposite alcove to learn the Pack Whack. Which is required to fight Mr. You have to raise the weight on the front of it all the way to the top by striking the pad at the bottom with three separate strikes.
Once the three strikes have been made, the weight makes it to the top and shatters the bell, exposing that golden delicious Jiggy! Climb up and collect it. Ascend the extremely tall ladder next to the water tank all the way to the top. The Jiggy should be visible now, just cross the thin wooden plank and nab it in the air.
Have fun and hop down into the water tank below. Once inside, you should see a huge mountain in the center of the furnace. Use the Split Up pads near the entrance, then take Banjo only over to the switch with the Shock Spring pad emblem on it. Jump over any flame people you see. At the summit, use the Shock Spring pad to reach the Jiggy Piece. After the castle is upright, enter it as Banjo-Kazooie. Take the door on the right, also the only one open. Once inside Gruntilda will have you play her Balloon Burst Game which is easy to beat.
Score 50 points in 60 seconds and the Jiggy Piece is awarded, but appears on the castle roof. Get up there by going back outside and using the Shock Spring pad. Take the left door this time. Play the Hoop Hurry Game and score 30 points in 60 seconds to get the Jiggy Piece to appear on the roof.
Go collect it. Collect four tickets by destroying the four slot machines around the big top tent. Enter the tent and hand over the tickets to the doorman, Conga the Gorilla, to get inside to see the circus show.
The inside of the tent is noting but a huge empty area of grass. Some show! Banjo and Kazooie decide to sit on top of an ugly plastic mass crumbled on the grass, which unfortunately turns out to be Mr. Patch -- a strange inflatable dummy in the shape of a dinosaur. Shoot all the multicolored patches on his body with grenade eggs to deflate him. The Jiggy Piece is yours after he is disposed of.
Flip-Flap jump up to the stationary yellow star platform near the ground. Ride it up, and hop to the second star. Travel up, then hop to the highest star. From here, jump over to the spinning ring going around the rotating sphere. Run up the side and grab the Jiggy high in the air.
Keep trying, this one might be a bit frustrating Come back to the lobby as Banjo-Kazooie. Win at all three of the consecutively more difficult bumper car challenges by accessing doors in order. Score at least points on the ride and the Jiggy Piece is awarded to you.
It might take you a few tries, but it is well worth it! Only a few other games with fun water levels come to mind. Mario, Zelda, and uh The other part is exploring the tiny coastal community of Jolly Rogers. You should spot it right when you enter the world. Collect the pink wonder on the shelf behind the counter next to the Gruntilda stuffed animal. Take the Glowbo to Mumbo and say you would like to use his services.
Use it and Mumbo will call upon his magic power to magnify the sun -- sending a beam of concentrated light down to the water, in turn giving it oxygen. Banjo-Kazooie can now breath underwater as much as they like. Which of course is snazzy! On one side of it is a large crack. Bomb that with a Grenade Egg, and the box will shatter uncovering a pair of Split Up pads.
Easy, no? Find the Shock Spring pad next to the wall uncovered by drilling, and use it to spring up to the alcove where the Doubloons are. The cave access is through the tunnel on the left side of town. The coins are on the bottom of the pool near the drains. Below in the water are the golden trinkets laying on the sea floor. Enter it and talk to the owner behind the counter, who is the mayor and of course named Jolly. He tells you that his partner was eaten by something while driving a waveracer Waverace 64 anyone?!
It costs 2 Doubloons, but you should have a nice supply. Just left of the entry door is a footstool sitting below an open window. Stand on the stool and aim through the window with your Grenade Eggs selected. Blow up the barrel of Gun Powder and a hole in the outer wall of the building will be formed! Go inside the shop and talk to the crying owner, Blubber the Hippo. It turns out to be a simple wooden crate -- but break it, and inside you shall find a pair of Turbo Trainer running shoes.
To find Atlantis -- from town, hop into the water. Swim down the hole to the first underwater chamber and take the left route. The next area should be Atlantis. Shoot an egg in their one eye to stun them, then collect the treasure.
To stop their thrashing temporarily, fire an ice egg so it lands in their beak mouth. In the next chamber is just some water with one big stone pillar in the center.
Use the Glowbo to turn into a Submarine! Now, The submarine is just TOO good on this level. If you win at it, you can collect another Jiggy Piece. Beating this guy gives you a Jiggy Piece, but more about that down below. The entrance being on the left side of town next to the water. Rent the room from Jolly for 2 Doubloons, then access it. Heed the advice of the name, and quickly swim to the water surface.
Give him the coinage to get the piece. Each mermaid has a special symbol on the front of it. Shoot one egg in each of the pots in a certain order. That order is: TT, squiggle line, up-side-down U, squiggle line, triangle, triangle After that, the door to the main temple opens up. Swim to the surface to find a pig named Chris P. He apparently wants to take some pictures of the submerged murals, but angry fish keep attacking him while his photographing.
The perfect spot to get rid of all attacking fish is next to the entry door. Just shoot one egg at each fish to get rid of it. After the time limit is up, the Jiggy is yours! Swim inside of it. Something smells fishy here! Find the large black hole in the floor. If you score 60 points within the time limit Gruntilda grudgingly awards you with a Jiggy Piece.
Shoot the cracked brown door with a torpedo and enter inside. In the dark chamber you come out in, you discover Lord Woo Fak Fak, a self-important anglerfish with a psychotic taste for power. And he housing a nice Jiggy Piece in his light antenna For invading his personal space, Woo Fak Fak decides to give you a watery grave. Defeat him by first shooting the six boils on his body, those glowing spots.
Grab the Jiggy he drops. On the front of it is a door with a Kazooie emblem. Break down the door using the Talon Torpedo and enter though. It turns out to be an alien UFO! Housing the aliens Alph, Beti and Gammo. Shoot an ice egg into one of the white holes in the wall to activate a power crystal. Shoot ice eggs in the other three holes within 20 seconds and the drive unit is back online.
The aliens take off to look for their kids, leaving behind a Jiggy Piece on the sea floor for you to collect. Use the Talon Torpedo and have Kazooie pluck out the Jiggy. Humba Wumba with use her magic powers to transform you into strange things that put Mumbo to shame. Humba dwells in her wigwam, also known as a teepee. Her wigwam can be found in every world you come by. The price, a mere magic Glowbo and then you may transform into that crazy thing whenever you wish to. The Glowbos will hang out around her wigwam so look carefully for them.
Jump in to be transformed. Below is a list of the transformations that occur, what world they are located in, and what special things they do. Slow moving, but solid and stern. In this form you can talk to other Stonys in the level and they will be kind enough to divulge tips. The doorman will also allow you to take part the Mayan Kickball Tournament.
If you press the B button, you will barge forward with your solider. Use it to take out enemies. When in Detonator form, you look identical to that of a box TNT trigger. You can use the Detonator to explode piles of TNT you find around in the level.
Simply stand on the end of the fuse leading to the pile. The handle on your body will go down, lighting the fuse and causing the TNT to detonate.
You can also detonate anytime you wish by pressing the B button, but it will cause you to lose one honeycomb of energy. They will try to scurry away so just drive after them. Pressing the B button will honk your horn. The Mini-Van can also deposit coins in the money boxes near some of the rides you find in Witchyworld.
This will allow you to go ride on them. You will miss being the submarine after you revert back to swimming as Banjo and Kazooie. The Submarine has the best arsenal of weaponry.
Press the Z button to shoot out torpedoes, and the B button to launch your Sonar Attack. This attack makes a PING sound and spreads out a sphere of green energy that will kill any enemy in its radius. Press the A button to accelerate and steer around with the control stick. It turns on a dime. Before you can use your roar, you must learn it from one of the Stegosauruses you find in the level. After you have learned it, press the B button for a short roar, and hold it down for a long one.
Roaring next to the doors with your picture on them causes them to open. Execute the Enlarge spell to make her Wigwam twice the size it was originally at. Now you can become the Adult T-Rex. His roar is like the babies but much louder.
Press the B button for a short roar, and hold it for a long one. Good for scaring away cavemen. It is slow moving and awkward to steer. It also makes an annoying squeaking noise when moving. Press the Z button to fire a pair of underwear. In the Washer form you can ride on the Service Elevator in the building without being stopped. The Snowball has no defenses or attacks except to roll over its enemies. The health system when using the Snowball is unique.
The larger the snowball is, the more health you have. Meaning, when you as large as you can get, you have full health. When you as small as you can get, you have one honeycomb of energy. Roll around in the snow to get bigger. Being bigger allows you to roll faster, but makes it harder to jump. It is back, but improved and better then ever.
All in all, this is my favorite one. Press the A button to jump, then while in midair, press the A button again. The Bumble Bee will take flight. You can fly as long as you want. Press the A button while flying to gain altitude, for you slowly lose some.
Press the Z button to shoot it. Very rapid and handy. It auto-locks onto the closest enemy in range. Fun for doing bombing runs. You either control them, or will met these guys sometime during you journey along. She will help Banjo in many tasks, especially useful is shooting eggs at the enemy.
While always mocking Bottles, Kazooie is still helping to get him back. He took the military life and will help Banjo and Kazooie on their quest by teaching them new moves.
He can be found in any world, snoozing away in his Skull shaped home. Mumbo will kindly be of service to you with his magic spells for the mere price of a Glowbo. She intensely loathes Mumbo and has set out to show that she is in fact the best.
You find her in any world inside of her Wigwam, and will transform you into various forms for the cost of a Glowbo. The witch who kidnapped evil witch the sister of Banjo in the previous game is back. She has lost quite a lot of weight from her imprisonment beneath a boulder for a good two years.
She is scheming to get back her old body only at the expense of others Oh yea, she quit her annoying rhyming as well. A friendly face you will find on your adventure. Honey B. Trade in empty honeycomb pieces to her in exchange for increasing your maximum health total to make your adventure much easier. Living as a recluse in his temple, he gatekeeper controls the magic gatekeeper all-powerful Crystal Jiggy that allows him to open the worlds. But first, you must prove your worth to him by finding enough Jigsaw Pieces before he will open one.
A hip and upbeat ruler, he is distressed at the royalty a digging machine piloted by Gruntilda and her sisters that ripped through his village and scattered Jinjos all over the island.
She ripped out all his pages for helping out Banjo and Kazooie. Know them well and you will be successful at the game. This item can be found almost anywhere. Defeating an enemy is the many source of getting them. One Honeycomb Piece fills up one piece of life energy. Every time you flap to fly higher, it uses up a red feather. They can be found in ever place. Always stock up on as many as you can hold.
Found in the same places as the red feathers. Ten are closely hidden away in every world for you to find. Collect the Music Note Pieces that are scattered about every world.
Each one is worth five individual musical notes. Only one is to be found in every world, and is worth a whopping twenty notes. I listed them here in this separate little section because there are now five different types of eggs in Banjo-Tooie. All have there various purposes, and will all be used at least once in the game.
Standard issue Sky blue and will be used the most by you. Use them for everything from killing enemies to activating certain types of switches. These are the same ones used in the prequel.
If you take a Basic Egg and set it ablaze, you have the Fire Egg. Very useful for heating things up when the time is right. Olive green Exploding in a small blast, is the Grenade Egg. Great on bosses an enemies alike, this is my favorite egg type. Use it when you need to chill out for a bit.
Good for things and enemies that need to be put out of commission rather then destroyed. Eggs They are two times larger then the other eggs, Red and yellow housing inside a mechanized wind-up version of Kazooie. Aim carefully, then fire off the egg. It will hatch and the toy Kazooie will come out. You can steer it around with the control stick and even make it jump. After a period of time the toy will explode, so position it carefully.
You can also press the B button to make it explode when you want to. These pieces can appear randomly in the place of normal Honeycomb. Collect it, and a timer of 10 seconds along with your energy bar will appear on the screen. Press the B button when the flashing light is as close to the top as possible of the energy bar. It will fill you up to that point. It has a blue emblem of a question mark on it. Same procedure as the Skill piece, press the B button when the flashing light gets to the top of your energy bar.
The light will flash randomly around, rather then linearly. Visit him in his home to rechieve them. They allow you the ability to zoom in and out when in first person mode using the Camera-Up and Camera-Down buttons. Very handy. These are found in every Piece world and are usually very well hidden. Collect enough of them, and you can trade them in to Honey B. Collect five of them and then bring them back to Cheato.
He will give you a cheat for it each time, of course. The are nine different color families of them. Return all Jinjos of a certain family to earn a Jiggy Piece. Look for the small piles of brown earth if you want a refresher course on basic moves. Press B when standing next to them to rechieve the information. These Signposts signposts are brown in color with a yellow question mark on them. Reading them will give a tip or hint on how to do a task nearby.
Read any of them that you find. Some are quite humorous. Listen for the distinctive buzzing sound to find them. Break it open to rechieve three Honeycomb Pieces. It will chase you down and try run you over. Break it to rechieve two Honeycomb Pieces.
To open a world, you must have at least the required number of Jigsaw Pieces before proceeding. Press the B button next to the Altar and Master Jiggywiggy will tell you how many Jigsaw Pieces it takes to open it up.
If you do in fact have enough pieces, you may warp back to his temple. Play his Jiggywiggy challenge, which is arranging an amount of puzzle pieces in a certain amount of time. Win at it and the great Master Jiggywiggy will then use the powers of the Crystal Jiggy to open up the world.
A good working knowledge of them is needed if you wish to advanced through the game. Warp Pad Every world in the game has Warp Pads located in it. They are blue in color with a purple swirl on them. Step on top of the pad to activate it. Using them is very simple, once you have activated at least two you have created a simple shortcut. Stand on top of the pad and press the B button, then select the other pad you wish to warp to.
Split-Up Pads Always coming in a pair of two pads beside each other. Use these specialty pads to perform the move Split-Up when you learn it from Jamjars in the Witchyworld amusement park.
Any other time it will be transparent. Flight Pad If you have already played Banjo-Kazooie you should pretty much already know about these pads. Blue in color with the emblem of a handful of red feathers on it. Use these pads to experience the wonderful move of flying. Below is a list of descriptions of the possible shoes you can find laying around.
When you get a pair, the shoes will automatically disappear after the time limit is up. Listen carefully, when a ticking sound starts to play, the shoes will only last another few seconds.
Turbo Trainers These shoes are returning from Banjo-Kazooie. White in color with red stripes. When you put these on, Kazooie runs four to five times as fast as before. So fast in fact, you can skirt along the top of water. Very useful for collecting certain items or if your in a real hurry.
Wading Boots Along with the Running Shoes, these are also returning from the previous adventure. Large boots, green in color.
Put on these to have Kazooie be able to walk through toxic substances, thick brambles, or any other ground-based hazards. Heed caution when using them, they make you walk about as half as fast as you normally would. Springy-Step Although rarely used, there still fun to get.
Violet Shoes in color with springs attached to the soles. They will be transparent and useless until you learn how to use them from Jamjars in Terrydactyland.
Once you put on a pair of these, position yourself carefully, then press the A button to jump. You only get one jump using these shoes, but it is extremely high. Blue in color, with red suction cups attach to the soles. There purpose is very limited. When you put the boots on, use them to climb up vertical walls at places where you see a trail of yellow Kazooie prints.
Careful when scaling walls though, as enemies sometimes like to shoot projectiles at you when doing so, knocking you off. Jamjars, being the mole he is, has developed a network of shortcuts underground. This allows you to get around the island with quickness and ease. The entrances to the shortcuts being special silos. Every silo has a light on it, green being activated, and red being not yet.
Activate at least two silos to form a shortcut. Open up the top of it by standing next to it, then jump down in. Select the location you want to travel to, and you will pop right out at that place.
Mumbo dwells in his Skull House, one can be found in every world. Return a magical Glowbo back to Mumbo and he will offer his services to you. Now play as Mumbo. His basic attack is shocking enemies with his magic wand.
To use it, run right up to an enemy and press the A button. He will stick his wand out and touch the foe, shocking it a bit then kill it. Sometimes if an enemy is tougher then usual, it will take a few shocks to take it down. The other thing Mumbo can do, and which is main purpose is, is to use his super-spells.
Play as Mumbo and bring him over to a Mumbo Pad, detailed with a portrait of his face. Press the B button and he will whip out his potion bag and execute the spell. Mumbo is always crucial in getting a few Jiggy Pieces on any level. It goes right in order, and should be easy to read for you. For optional items, such as Jinjo locations, you can check the other sections.
Always, and I mean always, assume and try to get any Musical Notes you find in any of the worlds when you come to them.
0コメント