Zork game manual




















Open the lid to take the diamond and head north. Back in the drafty room, put the torch in the basket, as well as the diamond. Now in the gas room, take the bracelet and go up and south. Raise the basket to the top of the shaft. Take the loot including a huge diamond and a torch. Turn off your lantern once more. Now in the living room, put the jade in the case, as well as the diamond and turn the lantern back on.

Head in the following directions:. Now, you are in the reservoir. Take the trunk that is half-buried in the mud and head up north. Take the two pumps and head north, entering the Atlantis room. Now back at the damn base, inflate the plastic with the pump taken earlier. Drop the pump and enter the magic boat. Take the buoy and head east. Once this is done, take the shovel, drop the garlic, take the shovel, drop buoy, and take the shovel once more. Afterward, head northeast and dig the sand with the shovel.

Do this three times and take the scarab, drop the shovel, and travel southwest. Now back at the sandy beach, open the buoy and take the emerald and garlic.

Head south twice and cross the rainbow. Now back in the living room, put the emerald, scarab, trident, and the jewels in the case and head east. From the kitchen, go north twice and climb the tree to grab the egg. Go back down and head south then east. Enter the house and go west. Go back down towards the cyclops room, go east twice, and you are now back in the living room.

Put the coins in the case and take the knife out. Go west twice and head up. Now in the treasure room once more, kill the thief with the knife, doing the command 3 times.

Now, take all, which includes:. Drop the stiletto and the torch and pick up the chalice. Afterward, head in the following directions:. Now, unlock the grate with the skeleton key and open it. Go up and south to then climb the tree.

Wind up canary and go down back towards the forest path. Drop your knife and take the bauble. Head south and east back towards the house. Then, take the canary from the egg, put it in the case, put the egg back in the case, and put the bracelet and skull also in the case. Finally, head west three times and south until you are back in the cellar. Go back up into the living room and you should have the following in your treasure collection:.

To complete the game, simply place the bar in the case. Next, read the map as it returns you to the mailbox. To get there, head in the following directions:. Make sure you follow up with the other two entries in the Zork universe to get the full experience it offers. I'm Ali, and I'm very much a geek of the 80's.

I love all things involving comics, weird dice, low-resolution pixels, badly lipped synced action films with plasticine monsters, loud bright clothes that nobody should have worn, pop songs that nobody should have sung, and TV cartoon shows that During an era where Nintendo was still the unquestioned giant in the console industry prior to the rise of the PlayStation and the Xbox, the one name that tried to challenge Nintendo was Sega The Atari is often considered to be the pioneer of video gaming, even though it is the second home console to be released to the world.

Nevertheless, due to the appeal that retro gaming has on Skip to content Zork is a legendary game that will hit home as a nostalgic piece for many. History As I mentioned previously, Zork is one of the first real computer games to gain traction in popularity. Origins of Zork The game itself was written and thought of in How Was Zork Played? How Did it Become Popular? The Trilogy Zork was broken up into three separate titles, mainly due to issues with memory space. What Makes Zork so Good?

How to Play Zork As I mentioned beforehand, Zork is a really unique game in the fact that it featured no graphics and was only based on text. Download To download and play Zork, look for legit download links. If you gave the Cyclops the lunch and water, you'll need to exit the Maze another way and make your way back to the house: Check your inventory and make sure you still have the skeleton key.

If not, restore and try again. If so, save the game and go northwest, south, west, up, west, southwest, and northeast. Unlock the grating with the skeleton key, open it, and go up; then go east, south, and west three times.

Either way, now that you have found another exit from the Great Underground Empire besides the chimney , the trap door in the Living Room will not close behind you. Open the trophy case and put the coins in it. Drop the key and bottle here, as well as the lunch if you didn't use it or you can eat it now and drink the water too, if you like. Keep hold of the brown sack itself, since it's a container, as well as the garlic.

Open the trap door again and go down. Go south, then east to the Gallery. Get the painting, then go west, north, and up to the Living Room and put it in the trophy case. For Your Amusement: Go down the chimney from the Kitchen.

Give various things to the troll, especially the nasty knife from the Attic. Knock the troll unconscious save a game so you can retry the battle until you accomplish this and take his axe, then return it to him after he wakes up. Say hello to, listen to, and take the troll and Cyclops. Cut or burn the painting. The Dam and Reservoir. Go down, north, then east three times to the Loud Room.

Type echo. Get the platinum bar. Go west, west, west, south, and up to the Living Room and put the platinum bar in the trophy case. This is the easier solution to this puzzle, requiring the fewest moves, but you can also get the bar by emptying the Reservoir, closing the dam gates, and coming back to the Loud Room to get it while the Reservoir fills up again.

See the next moves if that solution interests you. Go down, north, east 3 times, up, east, and north to Dam Lobby. Get the matchbook. Go north or east to the Maintenance Room. Get the wrench and screwdriver.

Push the yellow button. This releases the bolt at the Dam. Go south twice back to the Dam. Turn the bolt with the wrench.

Drop the wrench. Go west to Reservoir South and wait two turns until the reservoir empties "The water level is now quite low here Go north to Reservoir and get the trunk of jewels. Go south, southwest, southwest, west, south, up to the Living Room and put the trunk in the trophy case. Return to the Reservoir: down, north, east, north, northeast, and north. Go north again to Reservoir North and get the air pump. Go north again to the Atlantis Room and get the crystal trident. Go up, north, north, west, and then down from the Slide Room to the Cellar.

Go up and put the trident in the case. From the Living Room, go east to the Kitchen, then up to the Attic and get the rope. Go back down, west, and down into the Cellar.

Go north, east, east, southeast, and east to the Dome Room. Tie the rope to the railing and go down to the Torch Room. Get the torch and turn off your lamp. Go south to the Temple and drop everything but the torch.

Save a game here, since the ivory torch is a treasure as well as a light source and there's a chance that the Thief will come by and steal it from you, leaving you in the dark and likely to be eaten by a grue. It's easier to restore to this point than to deal with making your way back to where you were when you died. You may also wish to save every ten or twenty moves until you pick up the lamp again. Go east to the Egyptian Room and get the coffin.

Open it and take the sceptre. Go west, then south to the Altar. Ignore the candles and book for now and pray at the altar. You will be teleported to a Forest location. Go east, south, east, in to the house Kitchen, and west to the Living Room. Put the coffin and sceptre in the trophy case. Return down, north, east, east, southeast, east, down, south to the Temple, where you dropped everything. Get the matchbook and bell. Open the matchbook. Go south to the Altar. Get the candles and black book.

Put out the candles. Check inventory and be sure you're carrying nothing but the book, candles, bell, matchbook, and trch. Go down twice to Entrance to Hades. Ring the bell. You will drop both it and the candles. Get the candles, light a match, light the candles, then read the book. Drop the book. Go south to the Land of the Dead. Get the crystal skull. Go north, up, north three times, west, west, south, and up to the Living Room. Put the skull in the trophy case.

Get the sceptre again while you are here. Return down, north, east, east, southeast, east, down, south to the Temple and collect all your belongings.

Check inventory; you should have the air pump, screwdriver, lantern, sack with garlic, sceptre, candles, matchbook, and torch. If any of the non-valuables is missing, restore. One particularly large tree with some low branches stands at the edge of the path.

You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. A beautiful jeweled scarab. This is part of a maze of twisty little passages, all alike.

A skeleton, probably the remains of a luckless adventurer, lies here. A cyclops, who looks prepared to eat horses much less mere adventurers , blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.

This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase. There is a suspicious-looking individual, holding a large bag, leaning against one wall.

He is armed with a deadly stiletto. The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.

This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it about cyclops sized. You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense. The robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto. Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.

A jewel-encrusted egg, with a golden clockwork canary. You won't be able to get back up to the tunnel you are going through when it gets to the next room. You are in a small room near the maze. There are twisty passages in the immediate vicinity. You are in a clearing, with a forest surrounding you on all sides.

A path leads south. The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away. All rights reserved. There is a small mailbox here. On the table is an elongated brown sack, smelling of hot peppers.

A bottle is sitting on the table. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south.

Loosely attached to a wall is a small piece of paper. The only exit is a stairway leading down. A large coil of rope is lying in the corner. On a table is a nasty-looking knife. Cellar Your sword is glowing with a faint blue glow.

Your sword has begun to glow very brightly. The troll's mighty blow drops you to your knees. The troll's axe barely misses your ear. The troll parries. The troll slowly regains his feet. Your sword is no longer glowing. There are old engravings on the walls here. Sitting on the pedestal is a flaming torch, made of ivory. There is a brass bell here. The solid-gold coffin used for the burial of Ramses II is here.

On the two ends of the altar are burning candles. On the altar is a large black book, open to page A shimmering pot of gold appears at the end of the rainbow. There is a bloody axe here. There is a group of tool chests here. There is a wrench here. There is an object which looks like a tube of toothpaste here. There is a screwdriver here. On the ground is a large platinum bar. In your confusion, the candles drop to the ground and they are out.

The match has gone out. On the ground is a red hot bell. There is an exquisite jade figurine here. At the end of the chain is a basket.

There is a sapphire-encrusted bracelet here. There is a small pile of coal here. There is a broken timber here. There is a clove of garlic here. There is a pair of candles here. There is a crystal skull here. Lying half buried in the mud is an old trunk, bulging with jewels. There is a slimy stairway leaving the room to the north. There is a hand-held air pump here. On the shore lies Poseidon's own crystal trident.

There is a folded pile of plastic here which has a small valve attached. A tan label is lying inside the boat. The flow of the river carries you downstream. Frigid River, in the magic boat The river turns a corner here making it impossible to see the Dam.

Frigid River, in the magic boat The river is running faster here and the sound ahead appears to be that of rushing water.

There is a red buoy here probably a warning. Sandy Beach, in the magic boat You are on a large sandy beach on the east shore of the river, which is flowing quickly by.

There is a shovel here. There is a magic boat here. A solid rainbow spans the falls. The glass bottle contains: A quantity of water There is a brown sack here. Beside you on the branch is a small bird's nest. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here.

There is a skeleton key here. An old leather bag, bulging with coins, is here. The lamp appears a bit dimmer. Treasure Room This is a large room, whose east wall is solid granite.

There is a silver chalice, intricately engraved, here. The thief attacks, and you fall back desperately. The thief gestures mysteriously, and the treasures in the room suddenly vanish. Treasure Room There is a suspicious-looking individual, holding a large bag, leaning against one wall. You dodge as the thief comes in low. As the thief dies, the power of his magic decreases, and his treasures reappear: A stiletto A jewel-encrusted egg, with a golden clockwork canary A torch A crystal skull A sapphire-encrusted bracelet The chalice is now safe to take.



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