Tna impact game tag team




















A Christy Hemme interview gone awkward leads to another match against two more generic wrestlers, "The Bulgarian" and "Evin Mountain", and then a second against "Curlz" and "The Jackal" no, not Don Callis. As with other tag matches, your strategy here is simple—focus on one body part of one opponent and work it over with holds and submissions until they have no choice but to tap out.

Remember, though—an opponent won't tap out until his relevant body part on the HUD is red. The easiest way to win in Ultimate X is counterintuitive—let your opponent get on the cables. When he gets towards the X, hop onto the cables and kick him down. That usually gives you a few seconds to try and get the X. If Fernandez is coming towards you, hit B to unhook yourself, turn yourself towards him by using the left analog stick, and kick at him until he falls back down. Repeat ad nauseum.

A hint: Don't bother trying to use your finisher. Since the Cradle Shock's normally a pinning move, after you hit it, your opponent will automatically kick out and just pop right up, relatively unharmed.

The good news is that your opponent has the same finisher, so you'll get the same benefit. Your next match is another Ultimate X match. Geez, are they not paying you enough. You'll face The Jackal, who still isn't Don Callis. Use the same strategy to take him out.

You'll have a third Ultimate X match after that, taking on Savage B. Beat him to earn 30 more achievement points and unlock the Freedom Center, another arena. As Joe and Daniels prepare to take you out, Joe attacks Daniels from behind, giving you the chance to grab the Ultimate X title. Fortunately, the game handles all that for you in a cut scene. After a conversation with Jarrett revealing his master plot, you're up to the heavyweight ranks, which means no more jobber characters. Unless you seriously love El Grosso, you won't be disappointed, but your first bout is against the War Machine, Rhino.

Rhino's strikes are deadly, often knocking you down with a single kick. So stay out of range and try using running strikes as your primary weapon of attack. One angry Homicide phone call later, you're facing Booker T in a singles match. Booker T's Bookend finisher is the strongest you'll see up to this point in the game, and he counters seemingly everything—even the old reliable running strikes get countered.

The way to beat Booker is to stay on top of him with strikes on the ground and as he gets up—as soon as the game recognizes strikes as Booker stands up, hit him with two strikes from in close and go for a grapple.

Also, be prepared to counter frequently; even when Booker counters your moves, you can often counter back if you time it right. Your next match is against a legend of the industry—Sting. Sting wrestles a lot like Booker T, so use the same style to take him out. After Sting comes Abyss. Abyss is nowhere near the technician that Sting or Booker T are, so use a more technical style to defeat the 6'8" monster. Unlike other moves, you'll really struggle to kick out of the Black Hole Slam, so avoid it at all costs; roll out of the ring and run if you have to.

Winning the match unlocks Abyss. Cage is actually a pretty weak performer relative to guys like Booker T or Rhino, so he shouldn't be too much trouble. A Jarrett phone call suggests that you should enjoy your next match; shockingly, it's against your former benefactor, Kevin Nash. Even more shockingly, unlike the real thing, Kevin Nash can move! Nash can run and jump like a cruiserweight, so it's a real struggle to beat him. Your best bet is to hit and run; take Nash out, then run outside and grab a chair.

Wait for him to follow you out, whack him with the chair a few times, then put him in an arm submission to wear down his arm. Repeat four times, and you should be able to tap Nash out. Beating him earns you 40 achievement points and unlocks Nash. Of course, after you fight Nash, you've gotta go up against Joe. Beating Joe is incredibly difficult; it takes a lot of trickery. You'll want to pull out all the stops—head outside and attack him with chairs, hit him as he gets up, run away from when he's ready to hit his furniture…it's not the most manly way to go about things, but it'll get the job done.

Beware, though—Joe can—and will—counter anything. Use strikes more than grapples to get through this match. Winning it earns 55 achievement points. Last Edited: 30 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. Spike TV's innovative six-sided wrestling ring is now yours to step into with this game based on the TNA Wrestling league. Release Date. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades.

Presented by truth. Table of Contents. Your next match is against some authentic TNA talent: A. Styles and the now-departed Tomko. They're a huge step up on your previous competition, countering moves about three times as frequently and causing much more damage with their attacks.

It can be impossibly frustrating when one suddenly counters a move, hits his finisher, and pins you without your partner making the save, so make sure you tag frequently. The best way to actually inflict damage on Styles and Tomko is to make sure that you avoid their chair attacks; when they leave the ring to get a chair, as they waltz back to the six-sided ring, attack them with a running attack before they can get up and prepare to hit you.

Then, use the now-fallen chair to inflict damage. Winning the match unlocks Tomko as a playable character. The fireworks after the match are interrupted by LAX, who take you out in their inimitable fashion. Before you get your revenge on them, you fly to Japan and take on the best that Japan have to offer: "Nightrain" and old friend Ramzul.

Compared to Styles and Tomko, they're cake. You might recognize Sabin's finisher. Beating the Machine Guns is a lot like handling Styles and Tomko—wait for them to use chairs, knock them down, and take advantage of the opportunities to wear down a limb and eventually submit them. After beating the Machine Guns, the Japanese arena will be unlocked.

LAX doesn't have the technical skills of your previous TNA challengers, so you won't be countered as frequently. Liverpool Olympia is also a playable arena in the game. The story mode's main character is a wrestler named Suicide. On the website, it shows that Suicide is being taken from the game to real life television. IGN gave varied reviews for all platforms, 6.

IGN said that the graphics were great, though the lack of Create-a-Wrestler, Championships, moves, and "brain-dead" tag team AI were not favorable. GameSpot was more favorable, saying that the first TNA video game was off to a good start, and praised the sound effects, but panned the voice acting.

Tech-Gaming gave TNA a 'B' grade, stating they liked the zippy frame rate and accessible controls, but bemoaned the similarity of each wrestler's move list.

Midway Games originally announced a sequel to the game. Interactive Entertainment purchased the majority of Midway, the TNA license was not included with the purchase. The first game published by the company was TNA Impact! It was released on June 25, Pro Wrestling Explore. Dynamite Dark Rampage Elevation. Explore Wikis Community Central. Register Don't have an account? Edit this page. History Talk 0. Categories Wrestling video games Impact Wrestling.



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